SAMANTHA BEIGEL FIEA ART BLOG
Sunday, August 4, 2019
Wednesday, July 31, 2019
3D Class S3 Week 042 SR-71 Blackbird - Final Renders
S3 Week 042 SR-71 Blackbird - Final Renders
Whelp. All good things must come to an end. I'm happy with all that I've accomplished thus far in my time at FIEA. I've learned so so much. My professor Nick was absolutely instrumental in my growth as an artist over the past year, and I really am so very thankful all that he's done for me and my classmates. Speaking of classmates, I've met some really incredible people over the past year. I'm even lucky enough to call some of them friends. Having such a supportive, enduring group of individuals going through the hard times was really the one thing that kept me going. This past year was pretty brutal; we all definitely saw some shite. Hehehe. Just kidding on that last one.
Or am I? O_o
Anyhoo, here are my final renders for my Blackbird. I'm really happy with how she turned out, though I know she's not perfect. I still love her though, and I'm proud to have her be my last project, and the culmination of my hard work at FIEA this past year.
Whelp. All good things must come to an end. I'm happy with all that I've accomplished thus far in my time at FIEA. I've learned so so much. My professor Nick was absolutely instrumental in my growth as an artist over the past year, and I really am so very thankful all that he's done for me and my classmates. Speaking of classmates, I've met some really incredible people over the past year. I'm even lucky enough to call some of them friends. Having such a supportive, enduring group of individuals going through the hard times was really the one thing that kept me going. This past year was pretty brutal; we all definitely saw some shite. Hehehe. Just kidding on that last one.
Or am I? O_o
Anyhoo, here are my final renders for my Blackbird. I'm really happy with how she turned out, though I know she's not perfect. I still love her though, and I'm proud to have her be my last project, and the culmination of my hard work at FIEA this past year.
Whoever reads this -- I thank you. I appreciate you putting up with my shenanigans and taking the time to look at my work :)
Sunday, July 28, 2019
3D Class S3 Week 041 SR-71 Blackbird - Texturing
S3 Week 041 SR-71 Blackbird - Texturing
Capping off the final work week of this project, I prepared my high poly for the bake, and pushed it over to Substance Painter. Not too much to say on this one. A lot lot of work went into getting the Height info in, with the grooves and paneling the major component in detailing. The texture job after that wasn't too crazy - getting the roughness and a fine level of dirt on there to break up the color helped. I made some custom alphas to help with the grooves near the medial parts of the Blackbird, and also for the decals. All in all, it was a lot of fun and quite frankly, very little stress. Here are my shots of the texture job, with final renders to come later this week!
Capping off the final work week of this project, I prepared my high poly for the bake, and pushed it over to Substance Painter. Not too much to say on this one. A lot lot of work went into getting the Height info in, with the grooves and paneling the major component in detailing. The texture job after that wasn't too crazy - getting the roughness and a fine level of dirt on there to break up the color helped. I made some custom alphas to help with the grooves near the medial parts of the Blackbird, and also for the decals. All in all, it was a lot of fun and quite frankly, very little stress. Here are my shots of the texture job, with final renders to come later this week!
Until next time!
Sunday, July 21, 2019
3D Class S3 Week 040 SR-71 Blackbird - Finishing the Low and High Poly
S3 Week 040 SR-71 Blackbird - Finishing the Low and High Poly
Since this project is a bit shorter, I really had to up my ante and push to complete the model this week. I almost got there; I just have to look over the geo, check the high poly compatibility, and UV before heading over to Substance Painter for the texture. That being said, I was happy that I was able to get a decent interpretation of the wheels. And let me tell you, it was not easy. Figuring out where and how the hell the SR-71 Blackbird hides it's wheels inside it's belly--it was mind boggling. At least in terms of how the orthographic references showed it. For such a sleek plane, it certainly does not waste space. Anyways, here's the low poly completed!*
*Still need to do final check on geo
After the low poly was completed, I worked to hold edges, convert smooth preview mesh to polygons, and export over to ZBrush for some polish and small fixes. Overall, not bad of a result
Woo! Super excited to texture this bad boi XD
Sunday, July 14, 2019
3D Class S3 Week 039 SR-71 Blackbird - Modeling the Low Poly
S3 Week 039 SR-71 Blackbird - Modeling the Low Poly
So to kick off this project, I decided to use the Curve tool to get the shapes I wanted. The first thing I noticed about the reference was that the Blackbird is a super sleek plane, and the traditional method of modeling was going to be a more frustrating version of tedious. Though using curves is tedious as well, the results are really clean and very good at achieving low poly numbers. I still have a bit to do, but the bulk of the work will be done in Maya, with just a couple things done in ZBrush. I still have to do the wheels, the cockpit, and some smaller details, but all in all I'm in a comfortable place. Here's what I have so far --
So to kick off this project, I decided to use the Curve tool to get the shapes I wanted. The first thing I noticed about the reference was that the Blackbird is a super sleek plane, and the traditional method of modeling was going to be a more frustrating version of tedious. Though using curves is tedious as well, the results are really clean and very good at achieving low poly numbers. I still have a bit to do, but the bulk of the work will be done in Maya, with just a couple things done in ZBrush. I still have to do the wheels, the cockpit, and some smaller details, but all in all I'm in a comfortable place. Here's what I have so far --
Next week the low and high poly should be done, and ready for texturing!
DECLARATION! Second Project of Semester 3
For the final project of the semester, I've chosen the SR-71 Blackbird. I wanted to pick something that exists in real life, but was still pretty cool and interesting to model. Since I did the Normandy last semester and really enjoyed that, I gravitated towards doing a ship again. Deferring to my father, essentially an expert on all things metallic that flies in the sky, I asked him to pick out a plane, and he chose his favorite one for me to work on. So for the next three weeks, I'll be working to replicate this pretty bird as closely as I can.
Breakdown of the project will go like this --
- Week 1 - Low Poly block out
- Block out as much as I can, getting in the major forms and the rough form of what will ultimately be the low poly
- Week 2 - Finish Low Poly and High Poly
- Finish modeling the low poly, and export to ZBrush for details that will be baked and overall polish to edges. Push back to Maya to confirm low poly compatibility
- Week 3 - Texture and Final Renders
- Export to Substance Painter for bake, and texture. Export to Marmoset for final renders
Here is my reference board for the Blackbird
Gonna try and finish strong!
Sunday, July 7, 2019
3D Class S3 Week 038 Kartika Dagger Part 4 - Bronze Texture and Final Renders
S3 Week 038 Kartika Dagger Part 4 - Bronze Texture and Final Renders
So for my final week on this project, I pushed myself and what I could do with these textures. I wanted to take my process a bit further, and in doing so, I learned a lot. As you can see below, I was able to create a system for the Bronze material in an attempt to create a semblance of transitioning different stages of its tarnishing, complete with different controls for customization. This will no doubt be the texture I write up my research assignment for this project. I'm super happy I was able to figure this out.
From there, I was able to publish the tilable texture and bring it into Substance Painter, importing it in as a material, along with the controls I created!
Once that was all set up and taken care of, it was then just a matter of choosing what version of bronze I wanted to bring into Marmoset for my final renders. I tweaked lighting overall from my original test renders from last week, but overall not a significance difference.
And with that, another project complete! I was so very happy with what I was able to accomplish, and better yet, what I was able to learn and figure out on my own ^_^
So there goes another project for the books! Onto the final project of the semester!
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