Capping off the final work week of this project, I prepared my high poly for the bake, and pushed it over to Substance Painter. Not too much to say on this one. A lot lot of work went into getting the Height info in, with the grooves and paneling the major component in detailing. The texture job after that wasn't too crazy - getting the roughness and a fine level of dirt on there to break up the color helped. I made some custom alphas to help with the grooves near the medial parts of the Blackbird, and also for the decals. All in all, it was a lot of fun and quite frankly, very little stress. Here are my shots of the texture job, with final renders to come later this week!
Until next time!
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