Breakdown of the project will go like this --
- Week 1 - Low Poly block out
- Block out as much as I can, getting in the major forms and the rough form of what will ultimately be the low poly
- Week 2 - Finish Low Poly and High Poly
- Finish modeling the low poly, and export to ZBrush for details that will be baked and overall polish to edges. Push back to Maya to confirm low poly compatibility
- Week 3 - Texture and Final Renders
- Export to Substance Painter for bake, and texture. Export to Marmoset for final renders
Here is my reference board for the Blackbird
Gonna try and finish strong!
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