Continuing on the Environment project, I started off by refining the sculpt on my tree. I thinned out the ends, and thickened the trunk, and also adjusted it's distribution of weight so it was more realistic in be able to hold its weight in such a precarious position
Switching over to Photoshop, I composited my vegetation assets for the branches, flowers, and grass for my scene
Once I completed my vegetation sheet, I switched over to Maya to cut out the planes I'll be using to emulate the vegetation in the scene
Finally, I retopoed the high poly sculpt of my scene and made a low poly version
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