For this penultimate week of our project, we turned our focus to amplifying the atmosphere of our scene and creating effects to make our scene come to life. First off, I added in UE4's dust mote particle system to give ambiance to the scene, and then played around in the settings of the Post Processing Volume. As a team, we discussed the possibility in implementing a homage to Moebius' style in use of gradients, and doing so in the shadows and midtones. The color scheme we chose was a purple to blue for the temple, and doing so immediately made the scene pop
Before Post Processing Volume:
After Post Processing Volume:
After that, I tackled creating my own fire particle system. Creating a custom system, as opposed to what UE4 has built in with the starter content, is inexpensive and, well, customizable. After conferring with our Project Lead, Zack, I went with a reddish to purple fire to further the mood and atmosphere of the scene, and added the effect to all the sconces in the room
Finally, I utilized the dust motes particle system that comes with UE4's starter content, which totally gave the scene a greater sense of atmosphere :)
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