Heyoooooo so we were tasked with the nigh impossible to bust out as much as we could this week. I aimed to complete as much as I could, falling short on nailing my lighting pass. Oh whale.
Starting off, I created a tileable lava texture in Substance Designer
Next up, I hopped into Substance Painter and textured all my rocks and then my tree
I then hopped into UE4 and began laying out my scene. I bounced back and forth between texturing and setting up my meshes, so here's the end result I came up with, before materials were applied
Finally, as mentioned above, I bounced between setting up my scene and texturing. When my textures were complete, I brought in the maps and created materials for each mesh. With further tweaking, and some basic lighting (to be refined later on), this was the end result:
No comments:
Post a Comment