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Monday, September 3, 2018

3D Art Week 002 - Minecraft(ish) Level Assignment

Minecraft(ish) Level Assignment

  Hot on the heels of our first assignment, this week we worked with --you guessed it-- MORE CUBES. However, this time around we went a step further with textures, to give our cubes a more unique look then the standard UE4 materials.


Starting off, we created our cube in Maya, and then laid out its UVs so prepare our work on the cube's texture map




Each square of the UV spread represented a side of the cube. Basically spreading out a 3D object to become a flattened 2D representation, or 'map' of the object




Hopping into Photoshop, I replicated the UV spread and went to work on creating the pixel-style texture akin to the world phenomenon known as Minecraft. I generated 4 variations-- Grass Dirt, Water, Clay, and Stone





As a test, I applied it to the cube in Maya to make sure the texture fit properly




Jumping into Unreal Engine 4, I went to work creating the material




Once that was set up, it was just a matter of creating material instances of the other textures, and getting to work on laying out the cubes



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