This week we got to modeling a good 'ol fashioned cannon. The first step involved modeling a proxy version of the auxiliary weapon, and I followed along with the provided reference of the optional design of a cannon, while also referring to some another design I found online.
Inspired by the second image, I modeled the first reference image out completely, and then accentuated and exaggerated it's features to, more or less, resemble that of the second reference image. Here lies in the result of that pairing of ideas and concepts
Behold! Here is the wireframe version
Then I plopped my cannon into UE4 and admired it in all its glory
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