Kicking off Week 5, we tackled the ever elusive concept that is perspective. Artist John Berkey was our point of inspiration this week, and utilizing Maya as a tool to aid us in nailing our perspectives, we took a piece of Berkey's art and recreated it in concept form. I chose this neat little space ship -- an engaging, and ultimately, challenging piece, but I broke it down to simple shapes to build it's form.
Using Maya, I layered a bunch of super simple shapes together to give me the general shape of the ship, and positioned the camera in such a way that somewhat mimicked the two-point perspective that Berkey achieved with the piece
I brought the image into Photoshop, and went on to trace this bad boy
Referring back to the reference image, I adjusted my linework to be more faithful to the form of Berkey's original vision
After that, I blocked out my values
Finally, with my ever faithful smudge tool, I proceeded to blend the darks and lights, and continued to add details to the piece until it was complete. Honestly, Berkey's original piece held so many minute details, I couldn't get to all of them. For the sake of this project, I tried my very best to capture at least the essential aspects of the piece
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