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Monday, January 21, 2019

3D Class S2 Week 018 Texturing and Importing to UE4

Week 018 Texturing and Importing to UE4

   Part 2 of creating my knife bore the fruit of my sculpting labors, as I imported my my knife pieces over to Maya again to resurface


Once I completed that step, I jumped over to Substance Painter to begin painting my Knife. Sadly, and in hindsight, I should have assembled every piece into one SP file, instead of working on each piece in their own separate file. My workflow would have most likely have gone smoother. Since that wasn't the case, here's some of the big pieces of my not-so-elegant progress in textures








Once I completed my textures, I hopped over to UE4, imported my low poly assets and texture maps for all the pieces of my Knife, created materials for each of the pieces, and set up a lighting system. It was a very bumpy road getting here, but I'm quite happy with how everything turned out ^_^





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