Because things can't ever get easier, for our next project we are modeling a Nerf gun! It's an intricate little hand gun that we'll have 4 weeks to do, and there's no underestimating it. The idea is to model the bulk of it in Maya, export over to ZBrush for refinement, then hop back over to Maya to build out the low poly. From there, it'd be the usual baking and texturing in Substance Painter, and then bringing everything over to UE4 for Game Res compatibility. With the game plan for the coming 3 weeks laid out, here's what I have so far:
The idea of this first week was to get as much done as possible, hitting roughly that 50% mark. Tackling it piece by piece, I managed to get the front main cage, the muzzle, the main body of the barrel, the barrel's bullet shafts, the bullet chamber, and I got started on the grip. I think I'm roughly 50% complete, so I'm on track with finishing up the model for next week to be ready to be brought into ZBrush for Week 3
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