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Monday, January 14, 2019

3D Class S2 Week 17 Modeling a High Res Knife

Week 017 Modeling a High Res Knife

    Coming back from the break revitalized and itching to get back to work, we were tasked with making a knife!




  For this two-part project, our first week consisted of bouncing back and forth between Maya and ZBrush to create the high res model. We broke up the knife into different parts and focused on each part accordingly (i.e the blade, the grip, the ring, and the clip.) Since the thought process surrounded the idea of using Booleans in ZBrush, models were created in Maya to form those negative shapes



As stated previously, there was a lot of bouncing back and forth between Maya and ZBrush, bringing in each part of the knife and making sure the Booleans were in the right positions. Once each part was complete, I appended each piece to exist in one Tool, smoothed surfaces where it was needed, and my high res was completed :)




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