This week we continued on with creating our Cannons, and the next step involving going back into Maya and laying out the UVs for our Cannon model.
Once that was completed, I duplicated my model and added additional geometry, such as edge loops, to create a high resolution version of the cannon to then import into ZBrush
Once in ZBrush, I added detailing and wear to my Cannon
Finally, to reduce the poly count of the model, (it was somewhere around 24 million), I performed a decimation to lower the poly count
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