Pages

Thursday, December 6, 2018

3D Class Week 015 Creating An Environment Part 04 Final Polish and Lighting

Week 015 Creating An Environment Part 04 Final Polish and Lighting


  Now it come time for the final installment of our journey through Semester 1 of 3D. Rounding out the second half of this week, I took the feedback I'd received in filling out the base of my scene with my rocks, making my lava move, and creating a mesh particle system to make flowers fall from the branches. As a bonus triumph for me personally, I figured out how to make the scene turn in a blueprint for video capture.
 I'm super proud of what I've accomplished this semester, and I can't wait to continue to learn more.


 Without further ado, my Cherry Blossom Tree






2D Class Week 015 - Round 06 Audio and Final Polish

Round 06 Audio and Final Polish

   Nothing too crazy on this final week. Just added some background music and tweaked and polished the scene a bit :)


Monday, December 3, 2018

3D Class Week 015 Creating An Environment Part 03 Texturing and Setting everything up in UE4

Week 015 Creating An Environment Part 03 Texturing and Setting everything up in UE4

   Heyoooooo so we were tasked with the nigh impossible to bust out as much as we could this week. I aimed to complete as much as I could, falling short on nailing my lighting pass. Oh whale.

Starting off, I created a tileable lava texture in Substance Designer




Next up, I hopped into Substance Painter and textured all my rocks and then my tree






I then hopped into UE4 and began laying out my scene. I bounced back and forth between texturing and setting up my meshes, so here's the end result I came up with, before materials were applied




Finally, as mentioned above, I bounced between setting up my scene and texturing. When my textures were complete, I brought in the maps and created materials for each mesh. With further tweaking, and some basic lighting (to be refined later on), this was the end result: