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Wednesday, August 29, 2018

2D Art Week 001 - Basic Shapes Assignment

Basic Shapes Assignment

  For our first project into the wonderful world of 2D art land, we focused on breaking down forms into simple shapes. Inspiration for our work derived from the concept artist Syd Mead, whose works include that of Blade Runner and Tron. His unique technique and cyberpunk-like style really helped me see how complex shapes can be broken down into simpler elements, while still creating dynamic and interesting forms.



I chose this piece of art from Syd Mead, because it kept catching my eye as I scrubbed through potential pieces and honestly I just thought it looked neat




So starting off, I sketched the very base forms that I saw in the image, breaking down where I saw triangles meeting cubes, curves connecting in general spaces, and working sizing as best as I could, while still keeping the sketch loose and rough




After that I started blocking out lighting, mixing blacks and whites to create various tones, where there was depth, and establishing where shadows existed 




Then it was time to play with the Smudge tool ^_^ 
Utilizing this tool allowed me the blend colors and shapes where starting to take a form that wasn't solely dependent on black lines to keep its shape. I also added in a shadow




Finally, it was the clean-up stage - I went back through and added in more details that existed in the piece, and performed touch up




I honestly haven't drawn or painted in Photoshop to this level of depth in ages. It was nice to get back into that world, and I'm excited to do more!

Monday, August 27, 2018

3D Art Week 001 - Cube Assignment

Cube Assignment

  Hiya! Week 1 started off with a bang - a bang of CUBES! CUBES EVERYWHERE! This week was all about scale and simple navigation in Maya, importing and exporting between Maya and Unreal Engine 4, utilizing techniques in creating materials and material instances in UE4, and applying them to our models. Then it was onto a mind-numbing Build-A-Block marathon - one that I probably shouldn't have spent as much time as I did on it, but I wanted to really get comfortable moving around in UE4. I've only used UE4 a handful of times before, so I really wanted to take advantage of learning the interface.
   Here's a simple breakdown of where I went with the project:



Starting off our lengthy foray into our Minecraft-like assignment, we were tasked with setting up a cube in Maya, and beveling it with simple specifications




We then "borrowed" a human model from UE4, lifting it to establish scale with our fancy cube




Switching over to UE4, we imported our cube and dove into setting up our scene, then jumped into creating a base material for our cube




Once the base material was created, we could go in and create instances of the material to make variations that ultimately tied back to the original material, or make instances of instances to duplicate settings to make the process quicker and easier




After coming up with a concept, I set up the materials I would need and got to work on recreating the famed sword of the Artoria Pendragon, King of Kings, from the anime Fate/Stay Night -EXCALIBUR!



 Reference Image                                                   





I definitely enjoyed this fun little project ^_^