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Monday, January 28, 2019

3D Class S2 Week 019 Modeling a Nerf Gun Part 1

Week 019 Modeling a Nerf Gun Part 1

   Because things can't ever get easier, for our next project we are modeling a Nerf gun! It's an intricate little hand gun that we'll have 4 weeks to do, and there's no underestimating it. The idea is to model the bulk of it in Maya, export over to ZBrush for refinement, then hop back over to Maya to build out the low poly. From there, it'd be the usual baking and texturing in Substance Painter, and then bringing everything over to UE4 for Game Res compatibility. With the game plan for the coming 3 weeks laid out, here's what I have so far:




The idea of this first week was to get as much done as possible, hitting roughly that 50% mark. Tackling it piece by piece, I managed to get the front main cage, the muzzle, the main body of the barrel, the barrel's bullet shafts, the bullet chamber, and I got started on the grip. I think I'm roughly 50% complete, so I'm on track with finishing up the model for next week to be ready to be brought into ZBrush for Week 3





Monday, January 21, 2019

3D Class S2 Week 018 Texturing and Importing to UE4

Week 018 Texturing and Importing to UE4

   Part 2 of creating my knife bore the fruit of my sculpting labors, as I imported my my knife pieces over to Maya again to resurface


Once I completed that step, I jumped over to Substance Painter to begin painting my Knife. Sadly, and in hindsight, I should have assembled every piece into one SP file, instead of working on each piece in their own separate file. My workflow would have most likely have gone smoother. Since that wasn't the case, here's some of the big pieces of my not-so-elegant progress in textures








Once I completed my textures, I hopped over to UE4, imported my low poly assets and texture maps for all the pieces of my Knife, created materials for each of the pieces, and set up a lighting system. It was a very bumpy road getting here, but I'm quite happy with how everything turned out ^_^





Monday, January 14, 2019

3D Class S2 Week 17 Modeling a High Res Knife

Week 017 Modeling a High Res Knife

    Coming back from the break revitalized and itching to get back to work, we were tasked with making a knife!




  For this two-part project, our first week consisted of bouncing back and forth between Maya and ZBrush to create the high res model. We broke up the knife into different parts and focused on each part accordingly (i.e the blade, the grip, the ring, and the clip.) Since the thought process surrounded the idea of using Booleans in ZBrush, models were created in Maya to form those negative shapes



As stated previously, there was a lot of bouncing back and forth between Maya and ZBrush, bringing in each part of the knife and making sure the Booleans were in the right positions. Once each part was complete, I appended each piece to exist in one Tool, smoothed surfaces where it was needed, and my high res was completed :)