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Sunday, June 30, 2019

3D Class S3 Week 037 Kartika Dagger Part 3 - Gold Texture and High Poly Box and Texture

S3 Week 037 Kartika Dagger Part 3 - Gold Texture and High Poly Box and Texture

   Whew! I've got a bunch to talk about this status update!
   This week I focused on creating the tilable Gold texture. As with the Silver texture, there was some back and forth tweaking to get the texture right, but thanks to the both Substance programs and their painless pipeline, I managed to get it where I wanted it. I wanted to contrast the Silver texture quite a bit, rather than just have an arguably clean metal with a color swap. So to differentiate the two, the gold texture has some distinct roughness and wear, and even some weird green tarnish I've drew from in my references. As such, here's what I ended up with --







   Once that was squared away, I moved over to sculpting detail for the high poly of the dagger's box. Since the dimensions of the box I was referencing was significantly different from my own, I adapted the details as best I could. Primarily referring to the top of the box. Still, I don't think it turned out too bad :)




   Exporting that out, and readying the low poly version as well, I moved over to Substance Painter to get the bake done and texture what I could. I pretty much finished, but I still want to tweak some things. Overall, I'm right where I want to be in terms of my schedule. I even got started on my final tilable texture! (#Spoilers)





   Taking advantage of the time I had (let's be honest -- I'm a crazy person and I literally do not know how to take breaks) I started setting up my renders and doing some test shots in Marmoset. I'm still learning the interface and implementing techniques, but the test renders came out pretty decent. I just need to practice lighting more.







   Thus, the end of my progress for Part 3 of this project. See ya next week for the grand finale! ^_^

Sunday, June 23, 2019

3D Class S3 Week 036 Kartika Dagger Part 2 - Silver Texture and Low Poly Box

S3 Week 036 Kartika Dagger Part 2 - Silver Texture and Low Poly Box

   So I got a bunch done this week, all thanks to the power of Substance Designer. But before I get to that, first off, I finished sculpting the detail to the kartika, and then switched back over to Maya to make sure the Low Poly fit with the sculpt. With that taken care of, I hopped over to Substance Painter to test the bake. Once that was squared away, I then went over to Substance Designer to start creating the tilable Silver Metal texture.






   Sure, I could have created a silver metal texture job in Substance Painter, but with my added challenge of incorporating Substance Designer for my research assignment, I was very happy with the result. With an easy pipeline established between the sibling programs, I imported over the texture maps to the silver metal to SP, and created a smart material to slap on as the base to my dagger. From there, I went in and added in custom details and hand painted touches. Here's the completed texture :)







   Switching gears, I decided to create a box to hold the kartika dagger in. I updated my reference board to reflect what I've made so far here --






   And there we have it! I'll see ya next week with the gold texture for the kartika, and, fingers-crossed, the box texture complete!

Sunday, June 16, 2019

3D Class S3 Week 035 Kartika Dagger Part 1 - High and Low Poly

S3 Week 035 Kartika Dagger Part 1 - High and Low Poly

   So I wanted to push myself to get as much done as I could with the High Poly and Low Poly so I could have 3 weeks worth of texturing. Currently, I'm not sitting too bad. I've mostly completed the Low and the High Poly. I still need to do some final polish to the sculpt, and therefore I wasn't able to get to making adjustments to the Low Poly to fit some of the details I made to the High Poly sculpt. After that, I'll need to UV, and then export over to Substance for the bake. However, I don't anticipate these things taking me all that long, and I should be off to creating my tilable texture in the next couple of days

 Low Poly (current) -   





High Poly (current) - 







See ya next week for the midway turn in! ^_^

Saturday, June 15, 2019

DECLARATION! Second Project of Semester 3

  For this project I'll be putting a heavy focus on texturing. When we first it was made known that this would be our research project where we explore a program outside of our curriculum, I took the opportunity to come up with an idea that would allow me to explore Substance Designer and creating various tilable material types, but be applied to a single asset. After some research, I found what is called a "Tibetan Kartika Ritual Axe Dagger" which is this neat little guy --



   So for this project, I'll be breaking it up like this --

  • Week 1 - Low and High Poly
    • First Pass at Low Poly, exported to ZBrush for High Poly, sculpt complete or close to completion
  • Week 2 - Silver Texture
    • High Poly completed
    • Low Poly completed and exported to Substance Painter for the bake
    • The tilable texture for the silver material should be started and close to completion
    • Low Poly of box for kartika completed. Potentially exported to ZBrush to have ready for High Poly sculpt detailing
  • Week 3 - Gold Texture
    • Finish Silver material and texturing job. Create a weathered gold tilable texture in Substance Designer. Paint job should reflect an ancient look
    • High Poly of box completed. Exported to ZBrush for bake. Start texturing and get as much done as possible, or complete
    • If possible, get started on the Bronze tilable texture
    • Week 4 - Bronze Texture
      • Create a weathered bronze tilable texture. Paint job should reflect an ancient, dirtied look
      • All three paint jobs should be exported to Marmoset for final renders
      • Finish texture for box if not already done. Export that as well to Marmoset for final renders

       Here I have my reference board of the dagger and the different materials I'll be taking inspiration from --


    Super excited to get to work!

        Sunday, June 9, 2019

        3D Class S3 Week 034 Vadim Gun Part 4 - Texturing and Rendering the Game Res for the Vadim Gun

        S3 Week 034 Vadim Gun Part 4 - Texturing and Rendering the Game Res for the Vadim Gun

           WEEEEEEEEEEEEEE!!!
           It certainly was a long week, but I'm happy and proud to have tackled my hardest project yet. It tested me formidably in my modeling and texturing skills, and I'm proud to say that I think I overcame the challenge. Not only was this a complex model, but I only had the one reference image of this super fictional gun, and really could only frankenstein match a handful of things in real life. Though it kept me on my toes and constantly skating by the skin of my teeth, in the end it was really a lot of fun.
           Without further preamble, here's the result of my texture job in Substance Painter --







           Another challenge, albeit a bit smaller and significantly easier to manage, for this project I utilized Marmoset Toolbag 3 for my game res renders. Though I value the practice of exporting to UE4 to better familiarize myself with the engine, Marmoset took waaaaaaaaaay less time to set up and crank out some great renders.
           In a fraction of the time, I was able to produce this for my final results --









        Wahoo! Until next time ^_^

        Monday, June 3, 2019

        3D Class S3 Week 033 Vadim Gun Part 3 - High Res, Baking, and Setup for Texturing

        S3 Week 033 Vadim Gun Part 3 - High Res, UVing, Baking, and Setup for Texturing

           So this past week was a ton of preparation work and tweaking. I Uved the low poly and pushed that FBX to Substance Painter, and then I pushed all sixteen pieces of the gun from ZBrush to Substance Painter for the bake. I had to run through the bake a few times, and paint out some artifacting, but all in all I got everything in and it looks clean. I have to tweak a couple things here and there, but it's going good and I'm all set to go to town with texturing :)