Next up for my cannon I needed to take the information that I'd sculpted on the high resolution model in ZBrush, and bring it into a program that I could then start texturing. Hence, I partook in the baking process. And oh boy, do I love me some baking (cookies and such, but baking textures is cool too.) This special type of baking took place in Substance Painter, where once I was able to import over the sculpting work I'd done in ZBrush, I used to get working on my textures.
I started off with laying down a foundation and building layer by layer. I thought about how the cannon could have been manufactured; starting with it's base materials, it's paints, dirt and dust, and building up how time would degrade the cannon
Layer 1 - Base
Layer 2 - Painted Steel with Rusting
Layer 3 - Plating
Layer 4 - Paint Detail Markings
Layer 5 - Oil Spots
Layer 6 - Dirt
And with that, this cannon is textured and good to go!
No comments:
Post a Comment