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Monday, October 8, 2018

3D Art Week 007 - Baking Maps and Digital Painting for the Cannon

Baking Maps and Digital Painting for the Cannon

  Next up for my cannon I needed to take the information that I'd sculpted on the high resolution model in ZBrush, and bring it into a program that I could then start texturing. Hence, I partook in the baking process. And oh boy, do I love me some baking (cookies and such, but baking textures is cool too.) This special type of baking took place in Substance Painter, where once I was able to import over the sculpting work I'd done in ZBrush, I used to get working on my textures.




I started off with laying down a foundation and building layer by layer. I thought about how the cannon could have been manufactured; starting with it's base materials, it's paints, dirt and dust, and building up how time would degrade the cannon



Layer 1 - Base




Layer 2 - Painted Steel with Rusting




Layer 3 - Plating




Layer 4 - Paint Detail Markings




Layer 5 - Oil Spots




Layer 6 - Dirt




And with that, this cannon is textured and good to go!







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