Taking the amounted work we've done over the past month, this week we'll be importing our low poly mesh cannon and textures into UE4, and basking in the fruits of our labors :)
First up I created the material that would be applied to my model, and hooked up the textures with parameters that could be used to tweak its settings
Once I was happy with the setttings, voila! My cannon is UE4 gameworthy ^_^
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