Kicking off this week is a 3-parter of a organic character of medium complexity. I chose this reindeer buck since it caught my eye and upon further scrutiny, I determined it'd pose enough of a challenge (OH DEER!) but still be doable
And indeed it was a good challenge. Though the deer is almost at a side profile, there were some artistic liberties I had to take in order to translate this 2D image to a properly rendered 3D model. The sculpt was fun, and I can't wait to make this guy game engine ready!
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