This week we tackled an organic model of a fish (HAHAHA OH PUNS.) I started off with selecting a fish from some concept art provided by Nick.
To start off, I built my low poly model in Maya
Next up, I brought my low poly model into ZBrush to sculpt in details, utilizing the Spotlight method as an image plane
Spotlight
Sculpt
Following that, I went into Substance Painter to bake my sculpting information and start painting the textures for my fish
Finally, I exported my textures, set up a scene in UE4, imported all my assets, and created the material for my fish mesh. I then displayed it in UE4 as a game ready asset
No comments:
Post a Comment