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Monday, October 22, 2018

3D Class Week 009 - Create a Simple Organic Model

Create a Simple Organic Model

   This week we tackled an organic model of a fish (HAHAHA OH PUNS.) I started off with selecting a fish from some concept art provided by Nick.






 To start off, I built my low poly model in Maya




Next up, I brought my low poly model into ZBrush to sculpt in details, utilizing the Spotlight method as an image plane


Spotlight 



Sculpt




Following that, I went into Substance Painter to bake my sculpting information and start painting the textures for my fish




Finally, I exported my textures, set up a scene in UE4, imported all my assets, and created the material for my fish mesh. I then displayed it in UE4 as a game ready asset


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