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Monday, February 4, 2019

3D Class S2 Week 020 Modeling a Nerf Gun Part 2

Week 020 Modeling a Nerf Gun Part 2

   Continuing our valiant plight in modeling our gun, this week was devoted to completing the high poly version of the model. Primarily in Maya, I continued to tackle the gun piece by piece, while adding edge loops to hold the form in smooth mesh mode, to then be ported over to ZBrush for refinement.





Once everything was safety brought over to ZBrush, I was able to clean up and refine some of the meshes, and Boolean some objects to get the correct shapes down, such as adding a cut down the side of the half sphere shape on the sides. I still have some refinement to do, and add details to the mesh, but ultimately the bulk of modeling job for the gun is complete.





Also that Nerf logo will go bye-bye. I have other plans :)

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