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Thursday, November 29, 2018

2D Class Week 014 - Round 05 Effects and Atmosphere

Round 05 Effects and Atmosphere

   For this penultimate week of our project, we turned our focus to amplifying the atmosphere of our scene and creating effects to make our scene come to life. First off, I added in UE4's dust mote particle system to give ambiance to the scene, and then played around in the settings of the Post Processing Volume. As a team, we discussed the possibility in implementing a homage to Moebius' style in use of gradients, and doing so in the shadows and midtones. The color scheme we chose was a purple to blue for the temple, and doing so immediately made the scene pop


Before Post Processing Volume:



After Post Processing Volume:




After that, I tackled creating my own fire particle system. Creating a custom system, as opposed to what UE4 has built in with the starter content, is inexpensive and, well, customizable. After conferring with our Project Lead, Zack, I went with a reddish to purple fire to further the mood and atmosphere of the scene, and added the effect to all the sconces in the room




Finally, I utilized the dust motes particle system that comes with UE4's starter content, which totally gave the scene a greater sense of atmosphere :)


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