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Saturday, June 15, 2019

DECLARATION! Second Project of Semester 3

  For this project I'll be putting a heavy focus on texturing. When we first it was made known that this would be our research project where we explore a program outside of our curriculum, I took the opportunity to come up with an idea that would allow me to explore Substance Designer and creating various tilable material types, but be applied to a single asset. After some research, I found what is called a "Tibetan Kartika Ritual Axe Dagger" which is this neat little guy --



   So for this project, I'll be breaking it up like this --

  • Week 1 - Low and High Poly
    • First Pass at Low Poly, exported to ZBrush for High Poly, sculpt complete or close to completion
  • Week 2 - Silver Texture
    • High Poly completed
    • Low Poly completed and exported to Substance Painter for the bake
    • The tilable texture for the silver material should be started and close to completion
    • Low Poly of box for kartika completed. Potentially exported to ZBrush to have ready for High Poly sculpt detailing
  • Week 3 - Gold Texture
    • Finish Silver material and texturing job. Create a weathered gold tilable texture in Substance Designer. Paint job should reflect an ancient look
    • High Poly of box completed. Exported to ZBrush for bake. Start texturing and get as much done as possible, or complete
    • If possible, get started on the Bronze tilable texture
    • Week 4 - Bronze Texture
      • Create a weathered bronze tilable texture. Paint job should reflect an ancient, dirtied look
      • All three paint jobs should be exported to Marmoset for final renders
      • Finish texture for box if not already done. Export that as well to Marmoset for final renders

       Here I have my reference board of the dagger and the different materials I'll be taking inspiration from --


    Super excited to get to work!

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